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Push Start: The Art of Video Games

Review by Andy Polaine I grew up with video and computer games. When I was a young child, I remember my father coming home from the pub telling me about the fantastic game he had played there.

Design Axioms

(Click to enlarge) Have you ever wanted to learn interface design in a single day? Well, you won’t be able to, at least not thoroughly.

The Icon Handbook

What do hieroglyphs, washing machines, clothes, tweeting and satellites all have in common? At one point or another they have made use of icons to communicate one thing or another.


(Click to enlarge) Sleepwalkers was a multimedia art experience created by Doug Aitken and presented at the MOMA in 2007. The exhibition was comprised of a series of 8 moving images that were broadcast on the exterior of the MOMA buildings and consisted of the stories of 5 individuals who represented every day citizens of New York City.

Mobile Web Design by Cameron Moll

Mobile the user; not mobile, the device. Mobile is more than just being wireless. Mobility transcends freedom from wires; it suggests an entirely different user experience.

Thoughts on Interaction Design, Second Edition

How often do you read a design text that impacts your life dramatically? As someone relatively new to the field of Interaction Design, John Kolko’s Thoughts on Interaction Design, Second Edition has allowed me to understand so much about the way I think, and the approach I’ve taken towards designing over the years.