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Push Start: The Art of Video Games

Review by Andy Polaine I grew up with video and computer games. When I was a young child, I remember my father coming home from the pub telling me about the fantastic game he had played there.

Cause and Effect: Visualizing Sustainability

Lester Brown, an American environmental analyst and founder of the Worldwatch Institute said: The communications industry is the only agency possessing the capacity to convey the knowledge necessary for sustainable development to the required extent and in the timeframe we have at our disposal.


(Click to enlarge) Sleepwalkers was a multimedia art experience created by Doug Aitken and presented at the MOMA in 2007. The exhibition was comprised of a series of 8 moving images that were broadcast on the exterior of the MOMA buildings and consisted of the stories of 5 individuals who represented every day citizens of New York City.

Art of the Modern Movie Poster & Translating Hollywood

(Guest review by Daniel Gray) As commercial art produced to sell another form of commercial art, film posters can often be crass, repetitive, disposable. They’re just adverts to convince you to sit in a dark room for a couple of hours, right?

The Advertising Concept Book

What makes a good ad? What makes an award-winning creative idea? These days its easy to get distracted by fancy art direction and technological novelties, but when you strip all that away, does the idea still stand up?

Uncredited: Graphic Design & Opening Titles in Movies

Before motion graphics there was broadcast graphic design and before that title design for film. It is a vibrant area of design that has remained strangely undocumented.